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Summary

Concept artist with over 10 years experience! I bring the world in world building. 

Work experience

Design Associate

2023Present
La-z-boy, Yorba Linda, CA, US|
  • Designing interior spaces of homes using 3D and 2D software.
    • Oversees the conceptual design process of the space planning for the client. Works closely with client in the home to fully capture measurements, their needs, and to understand how their lighting impacts color in the space.
    • Produces high-quality design brief presentations and 3D representations of the space that shows how the furniture will feel in the room. 
    • Shows client a pitch deck of products to negotiate the sale to meet client needs and fulfill company AOP expectations.
    • Maintained over 100k written commissionable sales in addition to 75.5% design sales last quarter.
    • Management of the design center in the store and command of design product inventory and digital asset organization.

Graphic Designer

20192023
Progress Brewing, South El Monte, CA, US
  • Graphic designer for logos, T-shirts, and other products distributed at Progress Brewing.
    • In charge of visual guidelines and standards during the concept production process to ensure ongoing quality and consistency when designs go to print.
    •  Handled design direction for product placement and visual style using Adobe Illustrator, Photoshop, and Indesign.
    • Brought in revenue increase of over 50% to the company with the use of designed merchandise.
    • Creator of the companies successful ‘Beer of the month club’. This business pitch took off and introduced the use of in house shipping capabilities, printing tools for labeling, digital creation of products, and artwork. 

Muralist

Freelance
  • Commission based mural artist for local commercial companies in Los Angeles. 
    • Took initiative to create concepts from sketch to fully envisioned illustrations for the clients business. 
    • Painted using acrylics and traditional art tools while planning with the use of digital software such as Adobe photoshop to visualize.
    • negotiates with clients to fulfill their needs and build value in my product.

Concept Artist

Freelance/ personal project
  • Commission based concept artist for various projects.
    • completed sketch to finalized illustrations of concepts ranging from character designs, props, and environment exploration.
    • illustrated for entertainment record labels, sprites for 2D games, and 3d renderings for conceptualizing environments for my personal story projects.
    • Made game sprites for personal 2D platform game: KITTY MAGE. First with the use of traditional sketch ideation of characters and mapping level designs, then bringing those concept asset to Adobe Photoshop for drawing out pixel artwork. Imported assets in old game engine STENCYL while handling coding scenarios, configuring level designs, and player interactions. Had game testing completed with player questionnaires for research and game improvement purposes. Rendered out to 3rd part platform Itch io. I’m currently working on this game again as a passion project and continuing to grow my software knowledge and keep my perspective fresh.
    • Contributed to STAR WARS CCG PLAYERS COMMITTEE CARD GAME. Painted full Padme and Anakin fan art illustration.
    • Lead of the Digital Art club in Pasadena helping students obtain easy access to learning concept art in 2D and 3D. We improved on skill sets required for industry standards in the video game and entertainment industry. I helped students understand the impact of concept art while learning other tools such as Adobe softwares, Maya, Zbrush, and Unity engine. 

Education

Industrial design/ Animation/ Motion graphics - occupational certificates

20152019
Pasadena City College
  • Obtained certificates in industrial design (concept art/ visual development), animation and motion graphics.
    • Studied traditional drawing, painting, and rendering. Developed deep understanding of composition, color theory, perspective, lighting, environment, and character design for games, movies, and animation.
    • won awards for my design contributions in my classes after mastering nearly double the required amount of designs per project. This helped make me lead of the digital design club, establish my career goals, allow me a full art show with the Pasadena fine art community along side Disney executives, and work along side my classmates at VR art shows and the indie video game convention in Little Tokyo, Los Angeles, CA.

Entertainment design/ Concept Art

20192019
Art Center College of Design
  • Designed characters, props, and environments. World building, Story, Composition, and final renderings. Additionally created posters to pitch the story projects created. 
    • developed full knowledge of the concept art process in storytelling.
    • contributed to feedback and growth in group settings understanding portrayal of stories in visual format
    • Completed several pages of concept art from sketch to ink to full rendering in digital format.
    • Research oriented direction while developing ideas. Important emphasis on the whys and how’s of my creations in relation to my story. 

Illustration/Color theory

20202020
Brainstorm school of design in Burbank
  • Explored artistic vision in character design, color theory, and composition in painting.
    • prepared skills in digital painting by doing intense studies of shapes, movie stills (capturing composition with the use of silhouettes), live drawing sessions with various lighting scenarios, and complete walkthrough of color theory in painting.
    • went out to several physical locations with digital devices to illustrates and learn to capture color and composition of environments. 

Music theory and theater

20122015
Peralta college in Oakland, CA.
  • Studied music theory, history, opera and musical theater. 
    • Extensive training in the understanding of world music, voice, composition, and stage 
    • I added this because my experience in music helped me in understanding another way to look at storytelling. Building games, animations, and motion graphics in art school, made my knowledge in music and sound files in relation to entertainment richer. Sound frequencies and how these sounds contribute to storytelling enhanced my ability to make sounds and music an impactful contributor to visuals. Also being in music grew my understanding of how different parts (like how many voices) contribute to building one consecutive story. How we build that story is very dependent on how we contribute as a team and practice in our individual time. 

Skills

Industrial Design: Concept art
10

Understanding of composition, color theory, perspective, lighting, environment, and character design. Ideation to sketch, to completion.

Illustration: traditional & digital
10

Rendering illustrations. Artistic expertise in color, composition, shape, atmosphere and visual design to help develop an iconic visual style & artwork

Game Design: 2D & 3D
10

2D and 3D building concepts and sprites in Photoshop, Unity, Stencyl, and Maya. Visual studios engine experience in relation to Unity game building.

Graphic Design: 2D
10

Traditional to digital designs for packaging labels, logos and illustration. Mainly with use of Adobe illustrator and photoshop. 

Animation: 2D & 3D
10

Adobe animate for 2D and 3D Maya experience. UV mapping design, and rigging. Understanding of pipeline from engine to other software. Completed animation stories in team building exercises.

Motion graphics:
10

Adobe After Effects knowledge. Video editing, creation, rotoscoping and VR. Understanding of key art process, file organization, color, adding sound files, and utilizing effects.

Qualifications

  • Mastery in art foundations: drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques.
  • Knowledge in Z-brush, Maya, Sketchup, Unity, Visual Studios.
  • Proficient in Adobe software: Photoshop, Illustrator, Animate, and After Effects.
  • Solid understanding of industry standard tools, techniques, and disciplined .
  • Strong understanding of video game product development and the fundamentals of 3D packages.
  • Creative brainstorming, ideation, and conceptualization for story, character designs, props, and environments. 
  • Able to adapt, grow and maintain an awareness of industry techniques, tools, & learning new software packages.
  • Expert in creation of illustrations, mood boards, concept art, and rendering key art for clients & story driven projects
  • Able to adapt to a variety of art styles with artistic range to maintain art style & accommodate project needs.
  • Understanding of the full sketch to rendered completion process to meet studio standards.
  • Capable of designing 2D and 3D assets for games, animation, and entertainment based projects.
  • Capable of providing clarifying drawings such as orthros, callouts, and action poses.
  • Outstanding time management and prioritization towards project goals and deadlines.
  • Self motivated problem solver who also loves being in collaborative team environments.
  • Able to coordinate tasks to ensure assignments are progressing according to schedule and objectives.
  • Strong communication and organization skills with obtaining resources and maintaining documentation of work.

Portfolio & Additional Links

Certificates & achievements

  • Occupational Certificate in Industrial Design
  • Certificate in Digital Media: Animation and Motion Graphics
  • Certificate of Interior Design with LA-Z-BOY 
  • Boone Achievement award
  • Fine Arts Club of Pasadena award