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Summary

Jody is an award-winning, innovative, passionate, and creative professional who has a wealth of knowledge and experience around design, user interface, user experience, art/creative direction, and development across web, mobile, social, application, VR, and gaming sectors.
Specializing in producing and directing groundbreaking creative products and a proven track record of conceptualizing user-centric, high quality, data-driven designs and delivering complex, difficult projects that are disruptive and groundbreaking.
Strengths include a fusion of design, development, management, and leadership skills.

Successfully managed multi-million-pound projects with large teams of designers and developers. Also has a passion for mentoring and teaching people from all backgrounds.

Jody is also an established photographer, writer, videographer, artist, and musician.

Work experience

Feb 2021 July 2021

Short Round Games

UX/UI Consultant (Contract)
  • Supporting the studio in all UI/UX related matters
  • Mentoring studio team members in best UX practice
  • Producing prototypes and high-fidelity designs for an existing product

Other skills used: Games Design, Wireframing, User Research, Proto.io, Unity, Photoshop, Agile, Figma.

August 2020Jan 2021

Gunzilla Games

Senior UX System Designer (Contract)
  • Designing all gameplay systems in the game using UX principles
  • User champion within the company, making sure the user is put first.
  • Leading all UX design within the company
  • Educating the whole studio in modern UX techniques and software.
  • Working with team members and board members to create the concept.

Other skills used: Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, Figma.

Dec 2019April 2020

Eightpixelsquare

Head of UX/UI
  • Directed the vision of a high-profile mobile FPS title.
  • Worked within the Men in Black 3 brand to ensure the product fits into the MiB universe.
  • Managed a team of both internal and external developers and designers.
  • Produced all game flows, translating the game design document into Proto.io.
  • Mentored the whole studio in modern UX techniques and software.
  • Produced regular studio-wide presentations to ensure buy-in at all levels including Executive Board.
  • This role finished due to covid19

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, VR, Infographics.

Dec 2018Nov 2019

Star Noir

Project Year

I took a year out of my professional life to work on my self produced music and art.

May 2018Oct 2018

Arctic Shores

Head of UI/UX (Contract)
  • Led the design of a cutting edge, AI-based, Gamified recruitment tool.
  • Managed and mentored a team of 7 designers and developers.
  • Ensured best in class working practices and helped implement Agile 
  • Directed the art style of the application.
  • Produced all UX flows from wireframing to live proto.io
  • Mentored in modern UX techniques and software.
  • Produced a competitor analysis to help shape future products. 

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring.

Mar 2018April 2018

Hammerhead VR

UI/UX Consultant (Contract)

Worked on a short contract with Hammerhead VR to provide UI/UX consulting services for a new project.

Feb 2017Dec 2017

Codemasters

Principal Designer (Contract)
  • Designed and implemented an internal UX process to ensure all design decisions are user-centric.
  • Led the concept of a cutting edge, genre-defining service design for PC/Console.
  • Became User and Focus testing champion. Worked with all stakeholders to ensure constant and consistent testing. 
  • Worked with the Art director on the whole aesthetic for the concept.
  • Produced all game flows, translating the game design document into Proto.io.
  • Mentored the whole studio in modern UX techniques and software.
  • Produced regular studio-wide presentations to ensure buy-in at all levels including Executive Board.
  • Explored other products in the sector to provide competitor research and user profiling.

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, VR, Infographics.

Aug 2016Jan 2017

Pokerstars

Lead UX Designer (Contract)
  • Worked with all stakeholders to gather requirements for a new mobile gaming service. 
  • Explored other products in the sector to provide competitor research and user profiling.
  • Produced the whole concept in proto.io.
  • Led user testing and focus testing.

Other skills used: Product Design, Wireframing, Prototyping, Proto.io, Agile., Javascript, HTML5, Infographics.

Nov 2015Mar 2016

Digit Gaming Studio

Head of UI/UX (Contract)
  • Produced all game flows, translating the game design document into Proto.io and InVision.
  • Led the art direction for the AAA mobile User Interface alongside the movie styles.
  • Worked with all stakeholders to ensure consistency and quality of the user experience.
  • Managed a team of both internal and external designers and developers
  • Mentored other studio members in modern UX techniques and software.
  • Helped the studio move to a more agile method of development.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.

    Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring.
Dec 2014Oct 2015

Beyond the Story

UI/UX Director (Contract)
  • Oversaw the whole design process on not only mobile and tablet spaces but also emerging VR technologies.
  • Designed Mini-Games and Experiences based on the Thunderbirds episodes.
  • Studied the UK Key Stage educational system to develop the game design.
  • Worked directly with all stakeholders and directed other team members.
  • Developed the visual style for the application and provided input for the 3D areas.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.

    Other skills used: Art Direction, Games Design, Wireframing, User Research, Level Design, Environment Design, Prototyping, Unity, Proto.io, Sketch, VR.
Jan 2014Aug 2014

SpaceApe Games

Lead UI/UX Designer (Contract)
  • Took the lead covering the whole User Experience design for a brand new project.
  • Oversaw the UX design process to achieve maximum clarity across all stakeholders.
  • Evaluated and engaged with new technologies to improve the UX and user testing core process.
  • Provided research on other products in the same sector.
  • Worked with the team of UI designers to design a world-class user interface.
  • Used design and development knowledge to provide a bridge from the design team to the development team.
  • Worked to a tight deadline successfully and within device restrictions.

    Other skills used: Games Design, Wireframing, User Research, Prototyping, Unity, Proto.io, Sketch, JavaScript, HTML5.
May 2013Dec 2013

HB Studios

Lead UI Designer (Contract)
  • Provided full UI and UX direction for the whole studio and titles.
  • Managed & mentored a team of 7 UI Artists on a day to day basis; conduct milestone and annual performance assessments.
  • Part of the studio management team providing executive support for the whole studio.
  • Worked with both design and development teams to provide a bridge across disciplines.
  • Explored new technologies and applications for use in the studio.

    Other skills used: User Research, Proto.io, Sketch, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.
Jan 2013Nov 2013

Tokyo Studios Ltd

Lead Product Designer (Contract)
  • EDF Energy - Designed 3 HTML5 games aimed at educating kids about renewable energy.
  • Wills Insurance - Designed a Flash AS3 portfolio that uses a CMS system for new clients.
May 2012Dec 2012

Kuato Studios

Head of Design (Contract)
  • Provided full creative support for a groundbreaking education game using proven gaming methods to facilitate teaching HTML, CSS, and XML.
  • Designed an information exploration system for the user to explore knowledge using a nodal system.
  • Studied the UK Key Stage educational system to develop the game design.
  • Developed a new iOS keyboard to facilitate the use of coding symbols.
  • Led a small team of UI designers providing direction and mentoring.
  • Helped design environments and levels.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

Feb 2012May 2012

INQ Mobile

Lead UI/UX Designer (Contract)
  • Led the UI and UX research and design for the whole studio.
  • Managed a team of 4 designers and provided mentoring.
  • Designed a social and news delivery application to match best selling applications such as Flipboard & Grokr.
  • Used HTML5, jQuery and CSS3 to build prototypes.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

May 2011Jan 2012

Activision

Lead Designer (Contract)
  • Led the design process to scale the product down to mobile and ensure that the application is best in class for User interface and experience.
  • Worked to the strengths of the IOS and Android platforms when designing the application using both HTML5 and Scaleform.
  • led a team of 20 designers and developers across 2 different development streams both internal and external. 
  • To work with a Time and a Memory budget to deliver high-quality products within strict Accessibility guidelines.
  • Used HTML5, jQuery and CSS3 to build prototypes.

Other skills used: User Research, JavaScript, HTML5, CSS3, Flash AS3, Scaleform.

Nov 2010April 2011

EA - Bright light

Senior Front End Artist / Graphic Designer (Contract)
  • Conceptualized, constructed, and assisted the front end design processes for mobile game development in Unity.
  • Worked to the strengths of the IOS Platform to convert an existing console game to successfully using touch-based gestures.
  • Worked as a team in the interactive design of the front end and related products
  • Worked with a Time and a Memory budget to deliver high-quality products within strict Accessibility guidelines
Jan 2010Sep 2010

EA - Criterion Games

Lead UI Designer (Contract)
  • Led the Conceptualization, construction, and design for Autolog in the new multi-million game Need for Speed being developed by Criterion Games and produced by EA.
  • The front end was built using in house software and involved heavy use of 3D space and animations.
  • Worked as a team in the interactive design of the front end and related products.
  • Worked with a Time and a Memory budget to deliver high-quality products within strict Accessibility guidelines.
Apr 2008Jan 2010

Dennis Publishing

Senior Web Designer
  • Designed and Developed digital and print media for the whole range of Dennis sites and partners.
  • Worked with partner brand guidelines to design advertising campaigns.
  • Took the lead in the site design for The Week/The First Post, one of the world’s best-selling news digests.
  • Worked to strict Accessibility and SEO guidelines when producing work.
  • Manged and Mentored junior team members.
Jul 2007Mar 2008

Senior Web Designer

Match.com
May 2006Jul 2007

Senior Web Designer

NHS

References

References available on request