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Tomasz Merda

UE5 Senior Gameplay Programmer

Experience

2024Now

Senior Gameplay Developer (Remote, Full-Time)

QLOC

Project: Undisclosed project

Description: Multiplatform, mobile first, multiplayer, Heist TPP Looter Shooter written in UE5.

Responsibilities:

  • Developed 3C mechanics.
  • Engineered a Dynamic Camera system for improved immersion and visuals.
  • Programmed an Advanced Aiming System for precise targeting and control.
  • Introduced Autojumping and Grinding features to enhance movement and fluidity.
  • Created and maintained Mobile Screen UI
  • Introduced PixelStreaming via VPN for Touch Screen debug
  • Created coaching materials to support knowledge sharing and skill development.
  • Led recruitment and onboarding of new team members.
  • Collaborated with remote teams to ensure project alignment.
  • Proofread and improved technical documentation for clarity.
20202023

Lead Senior Developer (Remote, Full-Time)

False Prophet Sp. z o.o.

Project: Beast

Description: A dynamic turn based tactical RPG written in UE4 and UE5.

Project: CPRS

Description: A Complex Perception & Relationship System plugin for the Beast project, creating a world that reacts to player behavior and decisions, funded by Poland's National Centre for Research and Development.

Responsibilities:

  • Developing key systems in C++ and Blueprints according to design,
  • Work areas: GAS (used in turn based environment), Semi-procedural content, Movement, Tutorials, Tools, Inventory, UI, Beast subsystem,
  • Managing team of 9 programmers,
  • Recruiting programmers (including tech assessments),
  • Helping 3 post grad students to reach mid level,
  • Performing Code Reviews and Code Acceptance,
  • Managing competence in the team so each topic has at least 2 specialists,
  • Managing Perforce Version Control,
  • Managing Security Team,
  • Being active in design process,
  • Hitting tight deadlines,
  • Profiling,
  • Upgrading Unreal Engine version (including UE4 to UE5 migration).
20192020

Senior Programmer (Remote, Part-Time)

Confidential Freelance Work on 2 multiplayer projects
20152019

Lead Developer (Remote, Full-Time)

1st Impact Games

Project: All Contact Lost

Description: A multiplayer FPS survival game battling spider-like Acari swarms on the moon, inspired by Starship Troopers written in UE4.

Responsibilities:

  • Multiplayer FPS development in UE4 using both C++ and Blueprints,
  • Work areas: UMG, Multiplayer logic, Gameplay logic, AI, REST Services integration, Project porting between Engine versions,
  • Managing work of the development team.
20172018

VR Senior Developer (Remote, Part-Time)

4Experience

Project: VRMaps

Description: A virtual world for businesses where users create rooms, meet as avatars, and use tools like browsers, maps, and file managers for collaboration.

Responsibilities:

  • VR project development in Unreal Engine 4 using both C++ and Blueprints for HTC Vive and Oculus 2
20102017

Senior Developer and Computer System Analyst (Stationary, Full-Time)

Poznan Supercomputing and Networking Center

Responsibilities:

  • Independent and collaborative implementation of R&D projects,
  • Conducting classes for IT students on Poznan University of Technology,
  • Writing project proposals,
  • Recognition of new technologies,
  • Creating documentation,
  • Inventing new uses for new technologies and their implementation,
  • Teaching students.

Work areas:

  • Gameification, Smart Home/Environment/City, IoT, AR, VR, Human-Computer Interface, Telemedicine, Media Streaming, Network Services.

Technologies:

JAVA, C++, C#, Android, JS, SQL, UE 4, Unity 5, XNA

Education

20092011

Master of Science in Computer Engineering: Computer Networks and Parallel Computing

Poznan University of Technology

Studies concluded with Master of Science Thesis:

Evaluation of the quality of static gesture recognition using Microsoft Kinect.

20062009

Bachelor of Science in Computer Engineering: Information Technology

Poznan University of Technology

Studies concluded with Bachelor of Science Thesis:

Delayed packet reordering in wireless networks.